Jul 07, 2005, 04:08 AM // 04:08
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#1
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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PvP Handicap
(reference: http://www.guildwarsguru.com/forum/s...4&postcount=62 )
Talesian mentioned possibly adding some kind of handicap system to PvP in GuildWars. I think this is a great idea, and wanted to explore it further.
First off, to stave off some yelling, I'd assume it would only be for some forms of PvP, and definitely not for the highest levels (like Hall of Heroes). Suitable formats might be unranked GvG, certain arenas (that could form random teams based on ranking, amongst other things), or seasonal ladder tournaments (that reset every few months or so).
None of this is intended for determining who is the better player. Rather the goal is to let weaker teams have a reasonable shot at beating stronger teams, and to give stronger teams a challenge. In all cases, it should provide a good fight for any team which might not be able to easily find someone of equal skill.
Some brief thought of ways to handicap (assuming you've figured out which teams are better through previous play):
- Attribute Points: Add or remove attribute points from a team. This is fairly easy and has excellent granularity (can be used to bring two close teams just a little bit closer, or wildly differently skilled teams much closer).
- Simplest method: At the start of combat, give the weaker team some number of bonus points. They can spend them during the battle, but their attributes return to "normal" afterwards.
- More complicated would be to give each team a time period to adjust their skills before opening the gates, which more reasonably would allow for taking away attribute points.
- This could involve simply zeroing out all attributes for the players (as if they had "refunded" all the points), and letting them spend the amount they have.
- Skill Slots (much harder to implement and less useful)
- Players: Just add or remove the number of possible players. Henchmen could even fill in here.
The exact details would require some experimentation, I think, even once the method is figured out. Once you have a "rating" for the team, you need to figure out how many attribute points bring the players to equal. Example: Give every player a rating (already done to an extent). Find the average rating of all the players from both sides. All of the players who are above average lose some attribute points, and the below average players gain some. Figuring out how many to give to or remove from each player would require a lot of testing to make sure enough but not too much is being done for the handicap.
Very open to hearing other ideas. =)
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Jul 07, 2005, 04:18 AM // 04:18
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#2
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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Uh... I think this is a really bad idea. I mean, no offense or anything, but, why? Bad teams can beat skilled teams too, there's no way one good player can completely turn around a team in random arena, unless he plays a monk, and even bad players playing monks can still outweigh a good player on something else.
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Jul 07, 2005, 05:05 AM // 05:05
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#3
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Krytan Explorer
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
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i don't like that system at all, everyone should play at the same level.
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Jul 07, 2005, 06:44 AM // 06:44
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#4
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Frost Gate Guardian
Join Date: Apr 2005
Location: Washington
Guild: [Pink]
Profession: Rt/Mo
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I think maybe adding henchies instead of players is a possiblity, I just wouldnt like attributes taken away, even if it was only lower level chars, other than that...good stuff
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Jul 07, 2005, 08:25 AM // 08:25
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#5
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Wilds Pathfinder
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Why would I want to play handicaped?
I can't really test builds or strategies, because they may fail only due to the handicap...
Playing with henchies? So not even my whole team can participate?
I don't see any reason for doing handicaped matches. It is much more challenging to fight teams that are stronger or equally strong than fighting a team you could easily beat but lose because a henchmen got stuck somewhere or the other team easily outdamages you (due to the lacking attribute points).
Can you explain my more about why it would be fun?
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Jul 07, 2005, 08:28 AM // 08:28
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#6
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Academy Page
Join Date: Apr 2005
Guild: Triple X {XXX}
Profession: Mo/
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Handicaps are boring and stupid. Equal skill lvl, equal stats is the most fun.
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Jul 07, 2005, 12:30 PM // 12:30
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Quote:
Originally Posted by Schorny
I don't see any reason for doing handicaped matches. It is much more challenging to fight teams that are stronger or equally strong than fighting a team you could easily beat but lose because a henchmen got stuck somewhere or the other team easily outdamages you (due to the lacking attribute points).
Can you explain my more about why it would be fun?
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First, it is definitely best if you can always play against a similarly skilled team. That will provide the best challenge for both sides, and both sides will easily have a chance of winning. Multiple have said this, and I agree completely. That's the whole reason for wanting a handicap system.
It's not much fun if there's no challenge, or if there's virtually no chance you can win. But it's not always possible to find enemies who are equal. I've played enough PvP to realize that it's not that uncommon for one side to crush the other side.
The goal of handicapping would be to make the teams equal in strength through artificial means. The goal is definitely not to make the weaker team into a stronger team, just to make them barely equal to stronger team. Then you would have a good game again; if you are the strongest team in the game, it would provide more challenges.
And I guess I shouldn't even have mentioned henchmen, because that's mostly all everyone is complaining about. I'm just brainstorming here, people. I don't actually like the idea of henchmen in PvP, generally.
Anyway, for all the people who were strongly naysaying and saying that "equal stats" is the most fun should understand I'm not suggesting they change any of the existing game options, just add new ones.
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Jul 07, 2005, 12:49 PM // 12:49
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#8
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Yeah I don't like the idea. So I went and finally earned the elite skill for my build I'd been looking for and now I get handicapped when I want to use it in PvP? Why the hell should I get handicapped for my hard work?
Makes no sense to me.
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Jul 07, 2005, 02:21 PM // 14:21
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#9
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Everyone understands that no one would be forced to be handicapped, right? You'd voluntarily play in the handicapped arena / ladder / whatever.
I thought I'd made it clear that this wasn't a change to existing systems.
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Jul 07, 2005, 02:31 PM // 14:31
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#10
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Bad idea. If you level the playing field so the inexperienced have a better chance, then you take away the drive for the inexperienced to get better. The same people will always be handicapped, the same will always benefit from it.
Very not good.
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Jul 07, 2005, 04:02 PM // 16:02
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#11
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Quote:
Originally Posted by MSecorsky
Bad idea. If you level the playing field so the inexperienced have a better chance, then you take away the drive for the inexperienced to get better. The same people will always be handicapped, the same will always benefit from it.
Very not good.
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Erm. Handicaps exist in many games, including many "real life" sports, especially at lower levels of play. People don't stop trying as a result.
Extremely useful handicaps exist in chess, go, golf, croquet, bowling, squash, horse racing, etc. They make the game enjoyable for all parties involved and create competition where there wouldn't be any.
I hardly think this would take away the inately human drive to do better. That theory is, in short, hogwash. And the handicap systems shouldn't make the weaker players automatically win each time (that would be a huge bug in the system). The weak team will still need to fight to win, having no better odds of winning (or losing) than the stronger team. So there's every reason to try to play your best and improve.
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Jul 07, 2005, 08:14 PM // 20:14
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#12
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by JoDiamonds
Erm. Handicaps exist in many games, including many "real life" sports, especially at lower levels of play. People don't stop trying as a result.
Extremely useful handicaps exist in chess, go, golf, croquet, bowling, squash, horse racing, etc. They make the game enjoyable for all parties involved and create competition where there wouldn't be any.
I hardly think this would take away the inately human drive to do better. That theory is, in short, hogwash. And the handicap systems shouldn't make the weaker players automatically win each time (that would be a huge bug in the system). The weak team will still need to fight to win, having no better odds of winning (or losing) than the stronger team. So there's every reason to try to play your best and improve.
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There are always that group of people that will hold back when it comes to being ranked so they can have a higher handicap when it counts. It just opens another exploitable door. Golf and bowling, I know, are two great areas where handicapping is often abused.
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Jul 07, 2005, 09:07 PM // 21:07
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#13
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Frost Gate Guardian
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Yeah, lets all go die repeatedly in GVG and have our rank totally suck that way when we are playing a game off the score charts we can have +10% morale at the start.
I can see the people lining up to do this.
Ok lets just picture this, Sissy Boys want to beat Negative Zero in an *off the charts* PVP match, so they go ahead and drop themselves down from say number 6 all the way down to like number 600, that way they can get 10% morale boost.
This is about the time when n0 just opts to not play the handicapped stuff, and instead laugh at how sB got themselves most of the way down the ladder now.
If we actually sit down and think about this stuff most of the scenarios are going to boil down to stuff like that.
Even if sB beats n0 with their 10% morale, you know what n0 says, yay you beat us, now beat our place in the ranking charts newb rank 600 team.
*Disclaimer* all names and quotes are for example purposes only, none of this was actually spoken by a member of sB or n0 or any derivative of those guilds.
Tsunamii Starshine
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Jul 07, 2005, 09:28 PM // 21:28
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#14
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Let's say a disgruntled few from various uber-guilds get together to screw things up for the uber-guilds just because. Throw a few while working on strat, attack the uber-guilds with the advantage just to knock them down, throw a few to lesser ranks to keep the handicap, attack the uber-guilds...
Never underestimate the vindictive mind.
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Jul 07, 2005, 09:37 PM // 21:37
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#15
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Quote:
Originally Posted by MSecorsky
Let's say a disgruntled few from various uber-guilds get together to screw things up for the uber-guilds just because. Throw a few while working on strat, attack the uber-guilds with the advantage just to knock them down, throw a few to lesser ranks to keep the handicap, attack the uber-guilds...
Never underestimate the vindictive mind.
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This would be terrible... if Arena Net added enforced handicapping to all PvP games. Which sounds like a stupid idea, which is why no one has suggested it be done, and everyone has said it shouldn't be done.
Adding it to some specific PvP formats, however, would be good.
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Jul 07, 2005, 09:41 PM // 21:41
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#16
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Frost Gate Guardian
Join Date: Apr 2005
Location: Washington
Guild: [Pink]
Profession: Rt/Mo
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Another problem I see with adding that into other areas, means that they have to save each person's wins and losses, which would not be fun for the servers at all.
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Jul 07, 2005, 11:16 PM // 23:16
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#17
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Quote:
Originally Posted by Iteicea Destroidium
Another problem I see with adding that into other areas, means that they have to save each person's wins and losses, which would not be fun for the servers at all.
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I can't imagine that would be difficult. It's likely that it logs tons of this information already.
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Jul 09, 2005, 05:05 AM // 05:05
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#18
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Ascalonian Squire
Join Date: Jul 2005
Guild: Champions of Nissi
Profession: W/Mo
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The whole purpose everyone having the same pool of skills and stats is to rule out the of the possibility or at least limit the chance of luck winning a battle. Skill is what this game is based around. So what you are saying is "People are more skilled than me and I don't like it."
Tough. That's life. If you want to improve your skill, work at it. Please don't waste time by trying to limit other's abilities. That's a terrible mindset and you should try really hard to break from it. Total equality does not equate with fairness. Play your strengths and and don't mess with a good thing.
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Jul 09, 2005, 05:42 AM // 05:42
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#19
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Quote:
Originally Posted by Arctic Strike
The whole purpose everyone having the same pool of skills and stats is to rule out the of the possibility or at least limit the chance of luck winning a battle. Skill is what this game is based around. So what you are saying is "People are more skilled than me and I don't like it."
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Jeez. No need to be a jerk about it and put false words in my mouth. Did you even read the whole post? You have a terrible mindset, my friend, for saying things like that. It's rude and offensive, since you obviously paid no attention to what was actually suggested.
Quote:
Tough. That's life. If you want to improve your skill, work at it. Please don't waste time by trying to limit other's abilities. That's a terrible mindset and you should try really hard to break from it. Total equality does not equate with fairness. Play your strengths and and don't mess with a good thing.
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I don't think you understand the goal at all, which I why I have to wonder if you read anything except the title and gave your kneejerk reaction. I understand what you seem to be saying, and you are severely confused about the goal of adding any kind of handicapping.
1. It's strictly voluntary. It's only for some arenas, and every single place that has handicapping available should also exist in a non-handicapped format. I am not trying to make everyone the same under every circumstance. That would be absurd, and you are absolutely correct in saying that's a terrible mindset. Luckily, no one here has that mindset.
2. The goal is to allow more fun games. There are lots of games I'm good at, and plenty I'm bad at. Yes, I would like it if everyone had a good chance to win if they enter a special arena for that purpose. Excellent players would have a chance to play against friends who are far worse than they are, and not just wreck them. (This is why I mentioned Guild battles.) Players who know they aren't very good could at least play PvP for half a second without getting instantly crushed (which is quite, quite common right now... and I'm not suggesting that change in most places).
For example, I like playing Go. Go has a fantastic handicap system that lets you start one player off with anwhere from a very minor to extremely major handicap. The handicap system allows me to play against players who are far worse than me (not many of those people) or far better than me, and it will still be a good, challenging game for both players. It's not much fun for either player when both know that one guy will just crush the other.
That's all that a handicap system would allow. Like all games that have handicaps, you don't use it for competitive play, just for fun games. Remember? This is a game? For fun?
For people who only want to play in extremely competitive environments where winning is all you care about, handicaps are not for you, in any game.
Sheesh. I've got a long post elsewhere about how PvP isn't fair enough and trying to come up with ideas for making more skill-based formats. It's not like I'm against Guild Wars being a skill-based game; I wouldn't have bought it if it wasn't, and I think it needs more skill based PvP formats.
I'm sorry if I'm sounding particularly defensive, but it's hard when I'm debating against other people who are telling me the game is too skill based already, and PvP is too competitive. Sigh. I should know better than to actually ask for helpful ideas. People come to forums to shoot other people down, not to actually help with anything.
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Jul 10, 2005, 01:27 AM // 01:27
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#20
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Lion's Arch Merchant
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I'm very suprised at how negative people are to this.
I would enjoy the OPTION of having matches that are scaled to make things more balanced. I'd rather lose a close game than win without trying.
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